Gamification is the concept of applying game design principles to “non-game applications to make them more fun and engaging.” Some corporations, such as Cisco, have been experimenting with gamification for several years. According to Game Summit, the purpose of gamification is to create a process of using game thinking, strategies and visualization to engage users in a process to solve problems.
Are lawyers and law professors familiar with the concept of gamification? Some are but most aren’t. I participated on a panel at SEALS in August on Gamification. At that time, we talked about how law professors could create games to help their students learn and become practice-ready lawyers. Wolters Kluwer Legal in the Netherlands launched Arresten Game, a mobile app that allows law students to match the name of a case to a description of the case details.
Recently Law. com ran an article, “Will Gaming Technology Infiltrate Law?” In it, the author discusses how True Office is designing software games for compliance training. Other prospective uses include e-discovery. Is gamification another electronic tool with which attorneys will need to become familiar?